Venice House Side

venice house corner view by James Clowater modeled, textured, and unwrapped using 3d studio max and photoshop by a Technical Rigger, 3D Animator, and Video Game Designer for 3d animation, technical rigging, and video game design

I modeled, textured, and unwrapped this building for a low poly, group recreation of some areas of Venice.

This model utilizes the Diffuse and Bump map channels. It is one solid piece with a full flight of stairs completely connected from floor to floor.

There are no windows or doors as this model was designed to be imported into Unreal 2004 as part of a playable environment.

I added some Omni lights to allow for visible rendering in 3D studio max.

Back to James Clowater: 3D Renders (Textured 3D models) by a technical rigger, video game designer, and 3d animator for Technical Rigging, 3D Animation, and Video Game Design

Home to James Clowater: Rigger, Animator, and Game Designer by a technical rigger, 3d animator, and video game designer for Video Game Design, 3D Animation, and Technical Rigging