Venice House Side

I modeled, textured, and unwrapped this building for a low poly, group recreation of some areas of Venice.
This model utilizes the Diffuse and Bump map channels. It is one solid piece with a full flight of stairs completely connected from floor to floor.
There are no windows or doors as this model was designed to be imported into Unreal 2004 as part of a playable environment.
I added some Omni lights to allow for visible rendering in 3D studio max.