Venice House Front

I modeled, textured, and unwrapped this building for a low poly, group recreation of some areas of Venice.
This model utilizes the Diffuse and Bump map channels. It is one solid piece with a full flight of stairs completely connected from floor to floor.
There are no windows or doors in this model was it was being designed to be imported into Unreal 2004 as part of the playable environment.
I added some Omni lights to allow for visible rendering in 3D studio max.