Venice House Front

venice house front view modeled, unwrapped, and textured by James Clowater in 3D studio max and photoshop by a technical rigger, 3d animator, and video game designer for 3D Animation, Video Game Design, and Technical Rigging

I modeled, textured, and unwrapped this building for a low poly, group recreation of some areas of Venice.

This model utilizes the Diffuse and Bump map channels. It is one solid piece with a full flight of stairs completely connected from floor to floor.

There are no windows or doors in this model was it was being designed to be imported into Unreal 2004 as part of the playable environment.

I added some Omni lights to allow for visible rendering in 3D studio max.

Back to James Clowater: 3D Renders (Textured 3D models) by a technical rigger, 3d animator, and video game designer for 3D Animation, Video Game Design, and Technical Rigging

Home to James Clowater: Rigger, Animator, and Game Designer by a technical rigger, 3d animator, and video game designer for 3D Animation, Technical Rigging, and Video Game Design