Venice Building Side View

venice building side corner view at 3/4ths modeled, textured, and unwrapped by james clowater using 3d studio max and photoshop by a technical rigger, 3d animator, and video game designer for 3D Animations, Technical Rigging, and Video Game Designs

I modeled, textured, and unwrapped this building for a low poly, group recreation of some areas of Venice.

This model utilizes the Diffuse and Opacity map channels. Only the bottom story is cut out through the model.

I added some Omni lights to allow for visible rendering in 3D studio max.

Back to James Clowater: 3D Renders (Textured 3D models) by a Video Game Designer, Technical Rigger, and 3D Animator for technical rigging, 3d animating, and video game design

Home to James Clowater: Rigger, Animator, and Game Designer by 3d animator, video game designer, and technical rigger for Technical Rigging, 3D Animating, and Video Game Design