Venice Building Front

venice building front view modeled, unwrapped, and textured using 3d studio max and photoshop by James Clowater a video game designer, technical rigger, and 3d animator, for Technical Rigging, 3D Animating, and Video Game Design

I modeled, textured, and unwrapped this building for a low poly, group recreation of some areas of Venice.

This model was created using a photo reference of an actual building in Venice. The balconies are showing the differences in appearance of a model and a photograph.

This model utilizes the Diffuse and Opacity map channels.

I added some Omni lights to allow for visible rendering in 3D studio max.

Back to James Clowater: 3D Renders (Textured 3D models) by a 3D Animator, Technical Rigger, and Video Game Designer for 3d animating, technical rigging, and video game design

Home to James Clowater: Rigger, Animator, and Game Designer by a video game designer, technical rigger, and 3d animator for 3D Animating, Technical Rigging, and Video Game Design