Roman Rig Video Capture

I vertex rigged this model using a physique modifier. I also made some changes to the model to make it both look better and be riggable. I also did the uvw unwrap

The armor on this model is solid, thus, it is rigged so that different spine links do different things with the upper body. The top spine link controls the actual body, and the next spine link controls the armor.

This was for a group mod for Unreal 2004, but this model was eventually scrapped due to its appearance not fitting in with the rest of the mod.

My focus was to make the awkward pauldrons and solid armor animatable both separately and combined despite being rigged to a single biped.

What you see is a video screen capture of me moving the biped's bones in 3D studio max.

Back to James Clowater: Rigged Characters by a technical rigger, 3d animator, and video game designer for Video Game Design, 3D Animating, and Technical Rigging

Home to James Clowater: Rigger, Animator, and Game Designer by a technical rigger, video game designer, and 3d animator for Technical Rigging, Video Game Design, and 3D Animating