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This SWF (Shockwave Flash) file is 8.10 MB |
I vertex rigged this model using a physique modifier and made modeling suggestions to the modeler so that the geometry would be riggable. I also did the uvw unwrap.
The model has cloth armor and is one solid object. Due to limitations created by the modeler (particularly in the shoulder area), my primary focus was on the legs and bottom part of the tunic (skirt).
This was created for an Unreal 2004 mod that I did the animations and rigging for. |
This Quicktime Movie file is 3.5 MB |
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This SWF file is 5.71 MB |
I created all aspects of this character, which included the modeling, rigging, texturing and unwrapping. I used 3D studio max and Photoshop. This was based on my own design.
The model is in two pieces, the character and the skirt, although they are both rigged to the same biped.
This was for a solo Unreal 2004 modded level. My personal goal for this project was to create a cartoony anteater humanoid. The focus was on the colors and rigging a separately modeled leg length cloth in a manner that would allow for easy animation. |
This Quicktime Movie file is 4.06 MB |
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This SWF file is 1.81 MB |
I modeled, rigged, textured, and uvw
unwrapped this model based on a 2D design given to me.
This model is in two pieces. The overalls are separate from the rest of the model. It was modeled using 3D studio max and textured using Photoshop. Both pieces are attached to the same Max biped.
This was created for a group project that was never completed, although this is complete and was my only task for the project.
The model and the rigging were my primary focus on this project, I was not given the task of texturing the model, so this texture is basically a place holder to give reference to the actual texturer (as far as I know there is no finalized texture). |
This Quicktime Movie file is 2.92 MB |
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This SWF file is 6.86 MB |
I vertex rigged this model using a physique modifier. I also made some changes to the model to make it both look better and be riggable. I also did the uvw unwrap.
The armor on this model is solid, thus, it is rigged so that different spine links do different things with the upper body. The top spine link controls the actual body, and the next spine link controls the armor.
This was for a group mod for Unreal 2004, but this model was eventually scrapped due to its appearance not fitting in with the rest of the mod.
My focus was to make the awkward pauldrons and solid armor animatable both separately and combined despite being rigged to a single biped. |
This Quicktime Movie file is 2.25 MB |
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