James Clowater                                                                                                                                        
8525 Tobias Ave                                                                                                                                                             434-996-4241
Panorama City, CA 91402                                                                                                                                               jkoswaldRigger, Animator, Game Designer James Clowater does technical rigging, 3d animation, and game design by a technical rigger, 3D animator, and video game designergmailRigger, Animator, Game Designer James Clowater does technical rigging, 3d animation, and game design by a technical rigger, 3D animator, and video game designercom

Objective: To specialize in animating and rigging while still being affluent in 3d modeling and texturing.

Skills:

Education:

Westwood College                                                                 2008
Bachelor's Degree in Game Art and Design                           
Award:    Perfect Attendance

Work:

Artist at In-Three where my primary tasks are to tween 3D animations between keyframes as well as create the animation keyframes themselves. This is my current job.

In-Three Inc.
4580 East Thousand Oaks Blvd.
Westlake Village , CA 91362

School Related Projects:

1. Viking vs. Romans Project; 3D Studio Max and Unreal Editor 2; The idea was to create a mod for Unreal 2004 that was created using all original artwork and animations; I created the animations and rigged the characters.

2. Venice Project; 3D Studio Max and Photoshop; The purpose was to recreate a small portion of Venice, Italy with low poly models; I created roughly one third of all the resources which included 3D models and textures with multiple texture channels such as diffuse, bump, and opacity maps.

3.  Conceptual Video Game Advertisement; 3D Studio Max and Photoshop; The idea was to create an animation to advertise a theoretical zombie game; I built a model based on a design given to me, then rigged the model, and finally gave it a base texture for the final texturist to obtain ideas.

Experience:

1. Worked on five different group video game projects holding different positions within each including the Game Design lead, Technical Rigger, Animator, 3D Modeler, and Texture Artist.  Multiple positions were held within four of those projects.

2. Two years management experience in an unrelated industry

3.  Been a paid tutor for other students within my Game Art and Design program

Volunteer Experience:
Did volunteer community service for one summer at a local child care center

Personal Experience
Created two two-page high concepts.  Have created a 120 page written story that can be easily converted into a game design document or comic book story; It is currently in an unfinished novel format that was written with a video game in mind.  All three were personal projects.

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