Foreman idle03 Animation

I modeled, rigged, textured, and uvw unwrapped this model based on a 2D design given to me.

This model is in two pieces. The overalls are separate from the rest of the model. It was modeled using 3D studio max and textured using Photoshop. Both pieces are attached to the same Max biped.

This was created for a group project that was never completed, although this is complete and was my only task for the project.

The model and the rigging were my primary focus on this project, I was not given the task of texturing the model, so this texture is basically a place holder to give reference for the actual texturer (as far as I know there is no finalized texture).

I created the animation you see here as the idle03 animation for an Unreal 2004 mod (a project separate from this model).

Back to James Clowater: Rigged Characters by a video game designer, technical rigger, and 3d animator for Technical Rigging, Video Game Design, and 3D Animating

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