Archer Rig Video Capture

I vertex rigged this model using a physique modifier and made modeling suggestions to the modeler so that the geometry would be riggable. I also did the uvw unwrap.

The model has cloth armor and is one solid object. Due to limitations created by the modeler (particularly in the shoulder area), my primary focus was on the legs and bottom part of the tunic (skirt).

This was created for an Unreal 2004 mod that I did the animations and rigging for.

What you see is a video screen capture of me moving the biped's bones around in 3D studio max.

 

Back to James Clowater: Rigged Characters by a video game designer, technical rigger, and 3d animator for Technical Rigging, 3D Animating, and Video Game Design

Home to James Clowater: Rigger, Animator, and Game Designer by a 3D Animator, Technical Rigger, and Video Game Designer for technical rigging, 3d animating, and video game design