Anteater Screen Capture
I created all aspects of this character, which included the modeling, rigging, texturing and unwrapping. I used 3D studio max and Photoshop. This was based on my own design.
The model is in two pieces, the character and the skirt, although they are both rigged to the same biped.
This was for a solo Unreal 2004 modded level. The goal for this project was to create a cartoony anteater humanoid. The focus was on the colors and rigging a separately modeled leg length cloth in a manner that would allow for easy animation.
What you see is a video screen capture of me moving the biped's bones while in 3D studio max.