Anteater idle03 Animation

I created all aspects of this character, which included the modeling, rigging, texturing and unwrapping. I used 3D studio max and Photoshop. This was based on my own design.

The model is in two pieces, the character and the skirt, although they are both rigged to the same biped. The animation that I have used to demonstrate this model is the idle03 animation that I created for a different Unreal 2004 mod.

This was for a solo Unreal 2004 modded level. My personal goal for this project was to create a cartoony anteater humanoid. The focus was on the colors and rigging a separately modeled leg length cloth in a manner that would allow for easy animation.

Back to James Clowater: Rigged Characters by a 3d animator, video game designer, technical rigger for video game design, Technical Rigging, and 3D animating

Home to James Clowater: Rigger, Animator, and Game Designer by a video game designer, technical rigger, and 3d animator for 3D Animating, Technical Rigging, and Video Game Design