| |
|
A bouncy ball
I utilized two different "squeeze" modifiers on this ball rather than an FFD or soft selection. I believe it turned out rather well.
|
A heavy ball
This is the animation of the bounce and follow up physics that would typically occurr when a ball such as a billiard fell.
|
|
|
| |
|
 |
 |
|
|
First: The Basics
(these are all quicktime movies) |
|
Reference
This is my reference file of someone standing from a sitting position
|
Sit to Stand 1
This is the sit to stand animation that I made first to imitate my reference. (this file is 3.66MB)
The model is the Free Animation Guy, if you would prefer to see this animation attached to one of my own rigged characters, please let me know.
|
Sit to Stand 2
I have edited this animation slightly from my reference to give the animation a more realistic appearance (this file is 4.09 MB)
The model is the Free Animation Guy, if you would prefer to see this animation attached to one of my own rigged characters, please let me know.
|
|
| |
Sit To Stand
This is the process I used to come up with my sit to stand animation
|
 |
 |
 |
|
| |
|
Walk Cycle 1
This is a humurous walk cycle that I animated. I also designed, modeled, and rigged the character.
|
Walk Cycle 2
This is more of a quick walk that I animated, Animation Guy seems to be in a bit of a hurry, maybe he has not learned how to use his crossbow yet.
If you would like to see this animation on a model that I created and rigged, please just ask.
|
Walk Cycle 3
This is a slow, lumbering walk cycle that I animated. Again, this was created for Animation Guy, but if you would like to see this animation applied to a rigged character of my own, please do not hesitate to ask.
|
|
| |
|
 |
 |
 |
|