3D Renders

blown apart pole rendered, textured, and uvw unwrapped in 3d studio max and texture was created using photoshop by an technical 3D animator/rigger for technical 3D animating/rigging and video game designer by a video game designer

A blown apart pole.

I did the uvw unwrap in 3D Studio Max and created the texture in Photoshop. I gave this model the bump and diffuse textures

A dumpster covered in graphiti

I created the texture using Photoshop and unwrapped the model using the uvw unwrap modifier in 3D Studio Max. I gave this model the bump and diffuse channels.

pillow and pennies created, rendered, textured, and uvw unwrapped using 3D studio max and texture created with photoshop by an 3d animator and technical rigger and video game designer for video game design, 3D animating, and technical rigging

A glass with pennies falls on a pillow laying on the carpet.

I created all models and textures and did all work for this 3D render.

South Pacific Hut: View 1. This South Pacific Hut is a test model requested of me as a demonstration of my ability as an Environment Artist. This model, as well as the textures, were all created by me using only a very simple concept drawing that was given to me to follow (I also used the internet). I was given a timeframe of two days to complete every aspect. During those two days, I still had to attend my then current job as well as tend to a few other priorites. Anyway, this got me the job offer, although, sadly, I had to turn it down due to timing (I was in the process of moving from Denver to Los Angeles, but I needed to start work two days from the job offer)
South Pacifc Hut View 1 Thumb by James Clowater, Environment Artist, 3D modeler, Rigger, Animator, Texture Artist, Designer, and Environmental Artist for video game art and design

South Pacifc Hut Thumb by James Clowater, Environment Artist, 3D modeler, Rigger, Animator, Texture Artist, Designer, and Environmental Artist for video game art and design

This is the Diffuse Map.
Created by UVW Unrwrap
in 3D Studio Max
then colored using
a combination of photo reference
and Photoshop tools.

South Pacific Hut: View 2
South Pacifc Hut View 2 Thumb by James Clowater, Environment Artist, 3D modeler, Rigger, Animator, Texture Artist, Designer, and Environmental Artist for video game art and design
South Pacifc Hut Normal Map Thumb by James Clowater, Environment Artist, 3D modeler, Rigger, Animator, Texture Artist, Designer, and Environmental Artist for video game art and design
This is a Normal Map created partially in 3D studio Max
by using a plug in that renders
a high poly model
on top of a low poly model
and partially in Photoshop.
South Pacific Hut: View 3
South Pacifc Hut View 3 Thumb by James Clowater, Environment Artist, 3D modeler, Rigger, Animator, Texture Artist, Designer, and Environmental Artist for video game art and design
South Pacifc Hut Opacity Map Thumb by James Clowater, Environment Artist, 3D modeler, Rigger, Animator, Texture Artist, Designer, and Environmental Artist for video game art and design
This is the Oacity Map
I created in Photoshop,
primarily for the straw
on top of the hut.

 

I modeled, textured, and unwrapped this building for a low poly, group recreation of some areas of Venice.

This model utilizes the Diffuse and Opacity map channels.

I added some Omni lights to allow for visible rendering in 3D studio max.

venice building built in 3d studio max and textured using photoshop by a video game designer, 3D animator, and technical rigger, for technical rigging, video game design, and 3D animating

venice buliding modeled in 3d studio max and textured using photoshop by a 3D animator, technical rigger, and video game designer for technical rigging, video game design, and 3D animating

Venice building uvw unwrap done in 3d studio max and texture created in photoshop by a 3D animator, video game designer, and technical rigger for video game design, technical rigging, and 3d animating
Venice house modeled and unwrapped in 3d studio max and textured using photoshop by a video game designer, technical rigger, and 3d animator for 3D animating, technical rigging, and video game design

I modeled, textured, and unwrapped this building for a low poly, group recreation of some areas of Venice.

This model utilizes the Diffuse and Bump map channels. It is one solid piece with a full flight of stairs completely connected from floor to floor

I added some Omni lights to allow for visible rendering in 3D studio max.

venice house modeled and uvw unwrapped using 3d studio max and textured in photoshop by a 3d animator, technical rigger, and video game designer for 3d animating, Technical Rigging, and Video Game Design

the uvw unwrap for a 3d studio max model, the texture was created using photoshop by a Technical Rigger, 3d Animator, and Video Game Designer, for technical rigging, 3D animating, and video game design
Cinematography cats created in 3D Studio Max by a video game designer, technical rigger, and 3d animator for 3D animating, technical rigging, and video game design

This Quicktime movie is 3.27MB

This is a focus on cinemetagraphy, so the
focus of this project is the lighting and the
camera work.

The story is about a group of cats in the
seedy part of the city (thus the lampost's
flickering light...all city's have flickering lights
in the seedy area, right?) who end up seeing a
spaceship leave the culdesac.

dumpster rendered, textured, and uvw unwrapped in 3D studio max and the texture was created in photoshop by a 3D animator, technical rigger, and video game designer for video game design, technical rigging, and 3D animating

Particle Effect using an Emitter, a Reflectore, and a little bit of gravity.

This was all done using solely 3D Studio Max.

3D Animated Emitters and Reflectors created in 3D studio max by a Technical Rigger, 3d Animator, and Video Game Designer, for technical rigging, 3D animating, and video game design This is a video of two different emitters and
two different reflectors interacting. I created
this simply to show that I know what I am doing.
3D Animated Smoke rendered in 3D Studio Max by a 3D animator, video game designer, and technical rigger for video game design, technical rigging, and 3d animating This is solid stream of smoke for special effects that was created solely using 3D Studio Max.

 

home to James Clowater animator rigger and game designer for Technical Rigging, 3D Animating, and Video game design